miauu's Objects Replacer




miauu's Objects Replacer offers you easy, fast and powerful way of replacing objects or groups with another objects or groups(copy, instance or reference).

               There is a lot of options that the replacing object can inherit from the objects it have replaced:
  •       transformation - position, rotation, scale
  •       material - the new object will get the material of the replaced object.
  •       position - the new object will be placed on the position of the replaced object.
  •       rotation - the new object will be rotated the same way as the replaced object.
  •       scale - the new object will have the same scale as the replaced object.
  •       dimensions - the new object will have the same size as the replaced object.
  •       name - the new object will get name of the replaced object.
  •       layer - the new object will be placed in the layer of the replaced object.
  •       parent - the new object will get the parent of the replaced object.
  •       children - the new object will get the children of the replaced object.
  •       wire color - the new object will get wire color of the replaced object.
  •       Animation: Position, Rotation, Scale, Visibility - the new object will get animation of the replaced object. 
  •       Transform controllers - copy or instance the transform controllers of the original object’s child objects.

               When replacing groups you can choose to treat the group as single object or to replace all objects in the group or arbitrary members of an open group and to keep the hierarchy(the new objects will be in the same groups and nested groups as the replaced objects).

               When the object that will be cloned have children you can choose to clone them or not. The hierarchy will be preserved.

               If the objects that you are replacing has instances in the scene, you can choose to replace or not all of the instances with the new object.






 

  





You can use miauu's Objects Replacer in  3dsMax/Design 2009 - 2021


Buying miauu's Objects Replacer  you agree with the following EULA

END-USER LICENSE AGREEMENT FOR miauu's Objects Replacer SCRIPT
IMPORTANT PLEASE READ THE TERMS AND CONDITIONS OF THIS LICENSE AGREEMENT CAREFULLY BEFORE CONTINUING WITH PURCHASE:

miauu's Objects Replacer End-User License Agreement ("EULA") is a legal agreement between you (either an individual or a single entity) and KOSTADIN KOTEV for the miauu's Objects Replacer software product(s) identified above which may include associated software components, media, printed materials, and "online" or electronic documentation ("SOFTWARE PRODUCT"). By installing, copying, or otherwise using the SOFTWARE PRODUCT, you agree to be bound by the terms of this EULA. This license agreement represents the entire agreement concerning the program between you and KOSTADIN KOTEV, (referred to as "licenser"), and it supersedes any prior proposal, representation, or understanding between the parties. If you do not agree to the terms of this EULA, do not install or use the SOFTWARE PRODUCT.

The SOFTWARE PRODUCT is protected by copyright laws and international copyright treaties, as well as other intellectual property laws and treaties. The SOFTWARE PRODUCT is licensed, not sold.

1. GRANT OF LICENSE.
The SOFTWARE PRODUCT is licensed as follows:
(a) Installation and Use.
KOSTADIN KOTEV grants you the right to install and use copies of the SOFTWARE PRODUCT on your computer running a validly licensed copy of the operating system for which the SOFTWARE PRODUCT was designed [e.g., Windows XP, Windows ME, Windows Vista Windows 7, Windows 8, Windows 10].
(b) Backup Copies.
You may also make copies of the SOFTWARE PRODUCT as may be necessary for backup and archival purposes.

2. DESCRIPTION OF OTHER RIGHTS AND LIMITATIONS.
(a) Maintenance of Copyright Notices.
You must not remove or alter any copyright notices on any and all copies of the SOFTWARE PRODUCT.
(b) Distribution.
You may not distribute registered copies of the SOFTWARE PRODUCT to third parties.
(c) Prohibition on Reverse Engineering, Decompilation, and Disassembly.
You may not reverse engineer, decompile, or disassemble the SOFTWARE PRODUCT, except and only to the extent that such activity is expressly permitted by applicable law notwithstanding this limitation.
(d) Rental.
You may not rent, lease, or lend the SOFTWARE PRODUCT.
(e) Support Services.
KOSTADIN KOTEV may provide you with support services related to the SOFTWARE PRODUCT ("Support Services"). Any supplemental software code provided to you as part of the Support Services shall be considered part of the SOFTWARE PRODUCT and subject to the terms and conditions of this EULA.
(f) Compliance with Applicable Laws.
You must comply with all applicable laws regarding use of the SOFTWARE PRODUCT.

3. TERMINATION
Without prejudice to any other rights, KOSTADIN KOTEV may terminate this EULA if you fail to comply with the terms and conditions of this EULA. In such event, you must destroy all copies of the SOFTWARE PRODUCT in your possession.

4. COPYRIGHT
All title, including but not limited to copyrights, in and to the SOFTWARE PRODUCT and any copies thereof are owned by KOSTADIN KOTEV. All title and intellectual property rights in and to the content which may be accessed through use of the SOFTWARE PRODUCT is the property of the respective content owner and may be protected by applicable copyright or other intellectual property laws and treaties. This EULA grants you no rights to use such content. All rights not expressly granted are reserved by KOSTADIN KOTEV.

5. NO WARRANTIES
KOSTADIN KOTEV expressly disclaims any warranty for the SOFTWARE PRODUCT. The SOFTWARE PRODUCT is provided 'As Is' without any express or implied warranty of any kind, including but not limited to any warranties of merchantability, noninfringement, or fitness of a particular purpose. KOSTADIN KOTEV does not warrant or assume responsibility for the accuracy or completeness of any information, text, graphics, links or other items contained within the SOFTWARE PRODUCT. KOSTADIN KOTEV makes no warranties respecting any harm that may be caused by the transmission of a computer virus, worm, time bomb, logic bomb, or other such computer program. KOSTADIN KOTEV further expressly disclaims any warranty or representation to Authorized Users or to any third party.

6. LIMITATION OF LIABILITY
In no event shall KOSTADIN KOTEV be liable for any damages (including, without limitation, lost profits, business interruption, or lost information) rising out of 'Authorized Users' use of or inability to use the SOFTWARE PRODUCT, even if KOSTADIN KOTEV has been advised of the possibility of such damages. In no event will KOSTADIN KOTEV be liable for loss of data or for indirect, special, incidental, consequential (including lost profit), or other damages based in contract, tort or otherwise. KOSTADIN KOTEV shall have no liability with respect to the content of the SOFTWARE PRODUCT or any part thereof, including but not limited to errors or omissions contained therein, libel, infringements of rights of publicity, privacy, trademark rights, business interruption, personal injury, loss of privacy, moral rights or the disclosure of confidential information.
 

Buy miauu's Objects Replacer for €6.00 

 

In the next 24-36 hours you will receive an email with download instructions to the email used to purchase.  







5 comments:

  1. my fucking government banned paypal so i can't use it. is there any other way to purchase your scripts? credit card etc.

    ReplyDelete
  2. i bout script pack 1,2 and object replacer (with a diffrent email)

    i have a house with 111 extra objects at different positions and rotations but they have all been xformed so they have no transforms

    and when i use object replacer it replaces the objects position correctly but it does not detect rotatiion

    now i have scripts pack 1-2 and 2 is there any script inside them that can fix this issue and if there is can you tell me what to do with the script

    i can rotate the to be cloned object to the same angle as the new object and that fixes it

    but if the object is rotated at an angle it will be difficult to find out which angle

    is there a script in one of the scripts pack that can change the pivot rotation to match the object to world rotation (like if it is sideways z is 90 insted of zero) for all objects (or 1 by 1 if it is fast) that will make replacer work with a xform reset

    ReplyDelete
  3. Hi!

    Send me an email to miau_u@yahoo.com.

    ReplyDelete
  4. never mind found some scripts that do this semi auto together
    sorry for bothering

    ReplyDelete